[Bugfix] Fix crash on previewing image to upload on Android P (#7184)

* Fix crash on image upload preview on Android P

Using hardware bitmap allocation on Android framework versions prior to
Android Q causes a crash when decoding a bitmap if GL context wasn't
initialised. The issue is not documented in ImageDecoder reference but
it is mentioned in the comments of glide[1] with a link to internal
google discussion.

[1] f83cc274b4/library/src/main/java/com/bumptech/glide/load/resource/bitmap/HardwareConfigState.java (L22)

Signed-off-by: Paweł Matuszewski <pamat@protonmail.com>
This commit is contained in:
Paul 2022-10-04 13:34:13 +00:00 committed by GitHub
parent 81b5fcdc7d
commit d205202e52
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2 changed files with 10 additions and 1 deletions

1
changelog.d/7184.bugfix Normal file
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@ -0,0 +1 @@
Fix crash on previewing images to upload on Android Pie.

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@ -30,7 +30,15 @@ object ImageUtils {
fun getBitmap(context: Context, uri: Uri): Bitmap? { fun getBitmap(context: Context, uri: Uri): Bitmap? {
return try { return try {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
ImageDecoder.decodeBitmap(ImageDecoder.createSource(context.contentResolver, uri)) val source = ImageDecoder.createSource(context.contentResolver, uri)
val listener = ImageDecoder.OnHeaderDecodedListener { decoder, _, _ ->
if (Build.VERSION.SDK_INT == Build.VERSION_CODES.P) {
// Allocating hardware bitmap may cause a crash on framework versions prior to Android Q
decoder.allocator = ImageDecoder.ALLOCATOR_SOFTWARE
}
}
ImageDecoder.decodeBitmap(source, listener)
} else { } else {
context.contentResolver.openInputStream(uri)?.use { inputStream -> context.contentResolver.openInputStream(uri)?.use { inputStream ->
BitmapFactory.decodeStream(inputStream) BitmapFactory.decodeStream(inputStream)